PM3.6 - Game & Watch - Subaction - ThrowHi
            
            
            
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            Stats
            
                
                    | IASA: | 60 | 
                
                    | Subaction Index: | 0x74 | 
            
            Throw
            Frame: 45
            
                
                    
                        
                            | Dmg | BKB | KBG | Angle | Effect | Sound | Grab Target | Iframes | WDTS | 
                    
                    
                        
                            | 8 | 65 | 75 | 88 | Normal | Unique | AerialAndGrounded | 8 | true | 
                
             
            Scripts
            Main
            - ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 8, trajectory: 88, kbg: 75, wdsk: 0, bkb: 65, effect: Normal, unk0: -1.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 40, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- FrameSpeedModifier { multiplier: 1.2222333, unk: 0 }
- AsyncWait(55.0)
- ApplyThrow { unk0: 0, bone: 85, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- FrameSpeedModifier { multiplier: 0.8181667, unk: 0 }
- AsyncWait(66.0)
- AllowInterrupts
GFX
            - Goto(ThrowF GFX 0x7510)
SFX
            - AsyncWait(0.0)
- SoundEffect1(4466)
- SyncWait(14.0)
- SoundEffect1(4469)
- SyncWait(15.0)
- SoundEffect1(4466)
- SyncWait(15.0)
- SoundEffect1(4469)
- SyncWait(10.0)
- SoundEffect1(4466)
- SoundEffect1(112)
- SoundEffect1(114)
Other
            - AsyncWait(15.0)
- ScreenShake { magnitude: 0 }
- AsyncWait(30.0)
- ScreenShake { magnitude: 0 }
- AsyncWait(45.0)
- ScreenShake { magnitude: 0 }
- AsyncWait(55.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 13, unk2: 0 }